Mirko Tobias Schäfer / Assistant Professor
University of Utrecht Department for Media and Culture Studies
This big volume, edited by Joost Raessens and Jeffrey Goldstein, covers a lot of perspectives on computer games. From the history of computer games and their pre-history (slot machines) to the design and the reception of games a broad range of issues are discussed in this book. Contributors come from various fields such as social sciences, psychology, cultural studies and game design.
MIT Press